diff --git a/Basic/2DSpaceShooter/ProjectSettings/ProjectSettings.asset b/Basic/2DSpaceShooter/ProjectSettings/ProjectSettings.asset
index 7436c7f21..8004f4a06 100644
--- a/Basic/2DSpaceShooter/ProjectSettings/ProjectSettings.asset
+++ b/Basic/2DSpaceShooter/ProjectSettings/ProjectSettings.asset
@@ -134,7 +134,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
- bundleVersion: 1.2.0
+ bundleVersion: 1.2.1
preloadedAssets: []
metroInputSource: 1
wsaTransparentSwapchain: 0
diff --git a/Basic/2DSpaceShooter/README.md b/Basic/2DSpaceShooter/README.md
index 08298e10a..ac5973d72 100644
--- a/Basic/2DSpaceShooter/README.md
+++ b/Basic/2DSpaceShooter/README.md
@@ -3,9 +3,9 @@
# 2D Space Shooter
-
-
-[](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0)
+[](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February)
+[](https://docs-multiplayer.unity3d.com/netcode/current/about)
+[](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.1)
This is a UNet sample project converted to Netcode for GameObjects. The 2DSpaceShooter sample is a bitesize sample designed to demonstrate networked 2D and physics-based character movement.
@@ -21,7 +21,7 @@ In this sample, learn more about:
---
### 💡 Documentation
-Check out our [Bitesize Samples documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
+Check out the [2D Space Shooter sample documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-spaceshooter) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
---
diff --git a/Basic/ClientDriven/ProjectSettings/ProjectSettings.asset b/Basic/ClientDriven/ProjectSettings/ProjectSettings.asset
index 35c6ddccd..224f4033f 100644
--- a/Basic/ClientDriven/ProjectSettings/ProjectSettings.asset
+++ b/Basic/ClientDriven/ProjectSettings/ProjectSettings.asset
@@ -134,7 +134,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
- bundleVersion: 1.2.0
+ bundleVersion: 1.2.1
preloadedAssets:
- {fileID: 11400000, guid: 9e7be553448fa2546aea5752021cbcf7, type: 2}
metroInputSource: 0
diff --git a/Basic/ClientDriven/README.md b/Basic/ClientDriven/README.md
index d7b5d003b..d2aaf0246 100644
--- a/Basic/ClientDriven/README.md
+++ b/Basic/ClientDriven/README.md
@@ -3,9 +3,9 @@
# Client Driven
-
-
-[](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0)
+[](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February)
+[](https://docs-multiplayer.unity3d.com/netcode/current/about)
+[](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.1)
The ClientDriven sample is a sample project made with Netcode for GameObjects designed to demonstrate responsive 3rd-person WASD character movements even under unfavourable network conditions.
@@ -22,7 +22,7 @@ In this sample, learn more about:
---
### 💡 Documentation
-Check out our [Bitesize Samples documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
+Check out the [Client Driven sample documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-clientdriven) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
---
diff --git a/Basic/DynamicAddressablesNetworkPrefabs/ProjectSettings/ProjectSettings.asset b/Basic/DynamicAddressablesNetworkPrefabs/ProjectSettings/ProjectSettings.asset
index d0bc01044..f3ad067f7 100644
--- a/Basic/DynamicAddressablesNetworkPrefabs/ProjectSettings/ProjectSettings.asset
+++ b/Basic/DynamicAddressablesNetworkPrefabs/ProjectSettings/ProjectSettings.asset
@@ -134,7 +134,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
- bundleVersion: 1.2.0
+ bundleVersion: 1.2.1
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
diff --git a/Basic/DynamicAddressablesNetworkPrefabs/README.md b/Basic/DynamicAddressablesNetworkPrefabs/README.md
index 30cd1a6c6..44a6469e4 100644
--- a/Basic/DynamicAddressablesNetworkPrefabs/README.md
+++ b/Basic/DynamicAddressablesNetworkPrefabs/README.md
@@ -3,9 +3,9 @@
# Dynamic Addressables Network Prefabs Sample
-
-
-[](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0)
+[](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February)
+[](https://docs-multiplayer.unity3d.com/netcode/current/about)
+[](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.1)
The Dynamic Prefabs Sample showcases the available use-cases for the dynamic prefab system, which allows us to add new spawnable prefabs at runtime. This sample uses Addressables to load the dynamic prefab, however any GameObject with a NetworkObject component can be used, regardless of its source. This sample also uses in-game UI (created using UI Toolkit) to interface with the dynamic prefabs system with configurable options like artificial latency and network spawn timeout for easy testing.
@@ -20,7 +20,7 @@ In this sample, learn more about:
---
### 💡 Documentation
-Check out our [Bitesize Samples documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
+Check out the [Dynamic Addressables Network Prefabs sample documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-dynamicPrefabs) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
---
@@ -94,13 +94,14 @@ Each scene in the project showcases a different, isolated feature of the API, al
### Dynamic Prefabs System
- Preloading Dynamic Prefabs - [Assets/Scripts/00_Preloading/Preloading.cs](Assets/Scripts/00_Preloading/Preloading.cs)
-- Connection Approval supporting late join - [Assets/Scripts/01_Connection Approval/ConnectionApproval.cs](Assets/Scripts/01_ConnectionApproval/ConnectionApproval.cs)
-- Server Authoritative Preloading All Prefabs Asynchronously - [Assets/Scripts/02_Server Authoritative Load All Async/ServerAuthoritativeLoadAllAsync.cs](Assets/Scripts/02_ServerAuthoritativeLoadAllAsync/ServerAuthoritativeLoadAllAsync.cs)
-- Server Authoritative Try Spawning Synchronously - [Assets/Scripts/03_Server Authoritative Synchronous Spawning/ServerAuthoritativeSynchronousSpawning.cs](Assets/Scripts/03_ServerAuthoritativeSynchronousSpawning/ServerAuthoritativeSynchronousSpawning.cs)
-- Server Authoritative Spawn using Network-Visibility - [Assets/Scripts/04_Server Authoritative Network-Visibility Spawning/ServerAuthoritativeNetworkVisibilitySpawning.cs](Assets/Scripts/04_ServerAuthoritativeNetwork-VisibilitySpawning/ServerAuthoritativeNetworkVisibilitySpawning.cs)
+- Connection Approval supporting late join - [Assets/Scripts/01_Connection Approval/ConnectionApproval.cs](Assets/Scripts/01_Connection%20Approval/ConnectionApproval.cs)
+- Server Authoritative Preloading All Prefabs Asynchronously - [Assets/Scripts/02_Server Authoritative Load All Async/ServerAuthoritativeLoadAllAsync.cs](Assets/Scripts/02_Server%20Authoritative%20Load%20All%20Async/ServerAuthoritativeLoadAllAsync.cs)
+- Server Authoritative Try Spawning Synchronously - [Assets/Scripts/03_Server Authoritative Synchronous Spawning/ServerAuthoritativeSynchronousSpawning.cs](Assets/Scripts/03_Server%20Authoritative%20Synchronous%20Spawning/ServerAuthoritativeSynchronousSpawning.cs)
+- Server Authoritative Spawn using Network-Visibility - [Assets/Scripts/04_Server Authoritative Network-Visibility Spawning/ServerAuthoritativeNetworkVisibilitySpawning.cs](Assets/Scripts/04_Server%20Authoritative%20Network-Visibility%20Spawning/ServerAuthoritativeNetworkVisibilitySpawning.cs)
### UI
-- In Game UI - [Assets/Scripts/UI/IPMenuUI.cs](Assets/Scripts/UI/IPMenuUI.cs)
+- In Game UI [Assets/Scripts/UI/InGameUI.cs](Assets/Scripts/UI/InGameUI.cs)
+- IP Menu UI - [Assets/Scripts/UI/IPMenuUI.cs](Assets/Scripts/UI/IPMenuUI.cs)
### Addressables
- Package version - [Packages/manifest.json](Packages/manifest.json)
diff --git a/Basic/Invaders/ProjectSettings/ProjectSettings.asset b/Basic/Invaders/ProjectSettings/ProjectSettings.asset
index ce8d5cc3a..9b7d97b65 100644
--- a/Basic/Invaders/ProjectSettings/ProjectSettings.asset
+++ b/Basic/Invaders/ProjectSettings/ProjectSettings.asset
@@ -134,7 +134,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
- bundleVersion: 1.2.0
+ bundleVersion: 1.2.1
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
diff --git a/Basic/Invaders/README.md b/Basic/Invaders/README.md
index fa88a1a5e..91421cee4 100644
--- a/Basic/Invaders/README.md
+++ b/Basic/Invaders/README.md
@@ -3,9 +3,9 @@
# Invaders
-
-
-[](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0)
+[](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February)
+[](https://docs-multiplayer.unity3d.com/netcode/current/about)
+[](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.1)
This is a UNet sample project converted to Netcode for GameObjects. The Invaders sample is a sample project designed to demonstrate game flows and game modes.
@@ -22,7 +22,7 @@ In this sample, learn more about:
---
### 💡 Documentation
-Check out our [Bitesize Samples documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
+Check out the [Invaders sample documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-invaders) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
---
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 43f6b709b..165586235 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -3,6 +3,33 @@
## [unreleased] - yyyy-mm-dd
N/A
+## [1.2.1] - 2023-02-17
+
+### Dynamic Addressables Network Prefabs
+
+#### Changed
+- Readme updated with link to the Dynamic Addressables Network Prefabs sample documentation, and broken links fixed (#106)
+
+### 2D Space Shooter
+
+#### Changed
+- Readme updated with link to the 2D Space Shooter sample documentation, and broken links fixed (#106)
+
+### Client Driven
+
+#### Changed
+- Readme updated with link to the Client Driven sample documentation, and broken links fixed (#106)
+
+### Invaders
+
+#### Changed
+- Readme updated with link to the Invaders samples documentation, and broken links fixed (#106)
+
+### Bitesize Samples Repository
+
+#### Fixed
+- Readme formatting adjustments and broken link fixes (#106)
+
## [1.2.0] - 2023-02-16
### Dynamic Addressables Network Prefabs Sample
diff --git a/README.md b/README.md
index 930fd1379..7fbc8812d 100644
--- a/README.md
+++ b/README.md
@@ -2,9 +2,9 @@
# Netcode for GameObjects Bitesize Samples
-
-
-[](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0)
+[](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February)
+[](https://docs-multiplayer.unity3d.com/netcode/current/about)
+[](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.1)
This repository contains a collection of bitesize sample projects and games that showcase different
@@ -30,34 +30,33 @@ See the [Client Driven Sample](https://github.com/Unity-Technologies/com.unity.m
### Dynamic Addressables Network Prefabs Overview 
-Check out the new [Dynamic Addressables Network Prefabs Sample]() to learn more about the dynamic prefab system, which allows us to add new spawnable network prefabs at runtime.
+Check out the new [Dynamic Addressables Network Prefabs Sample](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Basic/DynamicAddressablesNetworkPrefabs) to learn more about the dynamic prefab system, which allows us to add new spawnable network prefabs at runtime.
---
-
## Readme Contents and Quick Links
Click to expand/collapse contents
-- ### [Getting the Project](#getting-the-project)
-- ### [Requirements](#requirements)
-- ### [Troubleshooting](#troubleshooting)
+- ### [Getting the Project](#getting-the-project-1)
+- ### [Requirements](#requirements-1)
+- ### [Troubleshooting](#troubleshooting-1)
- [Bugs](#bugs)
- [Documentation](#documentation)
-- ### [Contributing](#contributing)
-- ### [Community](#community)
-- ### [Feedback Form](#feedback-form)
-- ### [Other Samples](#other-samples)
+- ### [Contributing](#contributing-1)
+- ### [Community](#community-1)
+- ### [Feedback Form](#feedback)
+- ### [Other Samples](#other-samples-1)
- [Boss Room](#boss-room-sample)
---
-
+
## Getting the project
### Direct download
- - You can download the latest versions of these samples from our [Releases](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0) page
+ - You can download the latest versions of these samples from our [Releases](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.1) page
- __Alternatively:__ select `Code` and select the 'Download Zip' option. Please note that this will download the branch you're currently viewing on Github
@@ -71,8 +70,8 @@ The bitesize samples are compatible with the latest Unity Long Term Support (LTS
## Troubleshooting
### Bugs
-- Report bugs in Boss Room using Github [issues](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/issues)
-- Report NGO bugs using NGO Github [issues](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects)
+- Report bugs in the Bitesize samples using Github [issues](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/issues)
+- Report NGO bugs using NGO Github [issues](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues)
- Report Unity bugs using the [Unity bug submission process](https://unity3d.com/unity/qa/bug-reporting)
### Documentation
@@ -88,7 +87,7 @@ We welcome your contributions to this sample code and objects. See our [contribu
## Feedback
-If you have tried these samples already, please consider leaving us feedback [here](https://unitytech.typeform.com/bitesize) --it will only take a couple of minutes. Thanks!
+If you have tried these samples already, please consider leaving us feedback [here](https://unitytech.typeform.com/bitesize)--it will only take a couple of minutes. Thanks!
## Other samples