diff --git a/Basic/2DSpaceShooter/ProjectSettings/ProjectSettings.asset b/Basic/2DSpaceShooter/ProjectSettings/ProjectSettings.asset index 7436c7f21..8004f4a06 100644 --- a/Basic/2DSpaceShooter/ProjectSettings/ProjectSettings.asset +++ b/Basic/2DSpaceShooter/ProjectSettings/ProjectSettings.asset @@ -134,7 +134,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 1.2.0 + bundleVersion: 1.2.1 preloadedAssets: [] metroInputSource: 1 wsaTransparentSwapchain: 0 diff --git a/Basic/2DSpaceShooter/README.md b/Basic/2DSpaceShooter/README.md index 08298e10a..ac5973d72 100644 --- a/Basic/2DSpaceShooter/README.md +++ b/Basic/2DSpaceShooter/README.md @@ -3,9 +3,9 @@ # 2D Space Shooter -![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3) -![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3) -[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0) +[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February) +[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about) +[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.1-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.1)

This is a UNet sample project converted to Netcode for GameObjects. The 2DSpaceShooter sample is a bitesize sample designed to demonstrate networked 2D and physics-based character movement. @@ -21,7 +21,7 @@ In this sample, learn more about:

--- ### 💡 Documentation -Check out our [Bitesize Samples documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does. +Check out the [2D Space Shooter sample documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-spaceshooter) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does. ---
diff --git a/Basic/ClientDriven/ProjectSettings/ProjectSettings.asset b/Basic/ClientDriven/ProjectSettings/ProjectSettings.asset index 35c6ddccd..224f4033f 100644 --- a/Basic/ClientDriven/ProjectSettings/ProjectSettings.asset +++ b/Basic/ClientDriven/ProjectSettings/ProjectSettings.asset @@ -134,7 +134,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 1.2.0 + bundleVersion: 1.2.1 preloadedAssets: - {fileID: 11400000, guid: 9e7be553448fa2546aea5752021cbcf7, type: 2} metroInputSource: 0 diff --git a/Basic/ClientDriven/README.md b/Basic/ClientDriven/README.md index d7b5d003b..d2aaf0246 100644 --- a/Basic/ClientDriven/README.md +++ b/Basic/ClientDriven/README.md @@ -3,9 +3,9 @@ # Client Driven -![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3) -![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3) -[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0) +[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February) +[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about) +[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.1-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.1)

The ClientDriven sample is a sample project made with Netcode for GameObjects designed to demonstrate responsive 3rd-person WASD character movements even under unfavourable network conditions. @@ -22,7 +22,7 @@ In this sample, learn more about:

--- ### 💡 Documentation -Check out our [Bitesize Samples documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does. +Check out the [Client Driven sample documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-clientdriven) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does. ---
diff --git a/Basic/DynamicAddressablesNetworkPrefabs/ProjectSettings/ProjectSettings.asset b/Basic/DynamicAddressablesNetworkPrefabs/ProjectSettings/ProjectSettings.asset index d0bc01044..f3ad067f7 100644 --- a/Basic/DynamicAddressablesNetworkPrefabs/ProjectSettings/ProjectSettings.asset +++ b/Basic/DynamicAddressablesNetworkPrefabs/ProjectSettings/ProjectSettings.asset @@ -134,7 +134,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 1.2.0 + bundleVersion: 1.2.1 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 diff --git a/Basic/DynamicAddressablesNetworkPrefabs/README.md b/Basic/DynamicAddressablesNetworkPrefabs/README.md index 30cd1a6c6..44a6469e4 100644 --- a/Basic/DynamicAddressablesNetworkPrefabs/README.md +++ b/Basic/DynamicAddressablesNetworkPrefabs/README.md @@ -3,9 +3,9 @@ # Dynamic Addressables Network Prefabs Sample -![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3) -![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3) -[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0) +[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February) +[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about) +[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.1-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.1)

The Dynamic Prefabs Sample showcases the available use-cases for the dynamic prefab system, which allows us to add new spawnable prefabs at runtime. This sample uses Addressables to load the dynamic prefab, however any GameObject with a NetworkObject component can be used, regardless of its source. This sample also uses in-game UI (created using UI Toolkit) to interface with the dynamic prefabs system with configurable options like artificial latency and network spawn timeout for easy testing. @@ -20,7 +20,7 @@ In this sample, learn more about: --- ### 💡 Documentation -Check out our [Bitesize Samples documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does. +Check out the [Dynamic Addressables Network Prefabs sample documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-dynamicPrefabs) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does. ---
@@ -94,13 +94,14 @@ Each scene in the project showcases a different, isolated feature of the API, al ### Dynamic Prefabs System - Preloading Dynamic Prefabs - [Assets/Scripts/00_Preloading/Preloading.cs](Assets/Scripts/00_Preloading/Preloading.cs) -- Connection Approval supporting late join - [Assets/Scripts/01_Connection Approval/ConnectionApproval.cs](Assets/Scripts/01_ConnectionApproval/ConnectionApproval.cs) -- Server Authoritative Preloading All Prefabs Asynchronously - [Assets/Scripts/02_Server Authoritative Load All Async/ServerAuthoritativeLoadAllAsync.cs](Assets/Scripts/02_ServerAuthoritativeLoadAllAsync/ServerAuthoritativeLoadAllAsync.cs) -- Server Authoritative Try Spawning Synchronously - [Assets/Scripts/03_Server Authoritative Synchronous Spawning/ServerAuthoritativeSynchronousSpawning.cs](Assets/Scripts/03_ServerAuthoritativeSynchronousSpawning/ServerAuthoritativeSynchronousSpawning.cs) -- Server Authoritative Spawn using Network-Visibility - [Assets/Scripts/04_Server Authoritative Network-Visibility Spawning/ServerAuthoritativeNetworkVisibilitySpawning.cs](Assets/Scripts/04_ServerAuthoritativeNetwork-VisibilitySpawning/ServerAuthoritativeNetworkVisibilitySpawning.cs) +- Connection Approval supporting late join - [Assets/Scripts/01_Connection Approval/ConnectionApproval.cs](Assets/Scripts/01_Connection%20Approval/ConnectionApproval.cs) +- Server Authoritative Preloading All Prefabs Asynchronously - [Assets/Scripts/02_Server Authoritative Load All Async/ServerAuthoritativeLoadAllAsync.cs](Assets/Scripts/02_Server%20Authoritative%20Load%20All%20Async/ServerAuthoritativeLoadAllAsync.cs) +- Server Authoritative Try Spawning Synchronously - [Assets/Scripts/03_Server Authoritative Synchronous Spawning/ServerAuthoritativeSynchronousSpawning.cs](Assets/Scripts/03_Server%20Authoritative%20Synchronous%20Spawning/ServerAuthoritativeSynchronousSpawning.cs) +- Server Authoritative Spawn using Network-Visibility - [Assets/Scripts/04_Server Authoritative Network-Visibility Spawning/ServerAuthoritativeNetworkVisibilitySpawning.cs](Assets/Scripts/04_Server%20Authoritative%20Network-Visibility%20Spawning/ServerAuthoritativeNetworkVisibilitySpawning.cs) ### UI -- In Game UI - [Assets/Scripts/UI/IPMenuUI.cs](Assets/Scripts/UI/IPMenuUI.cs) +- In Game UI [Assets/Scripts/UI/InGameUI.cs](Assets/Scripts/UI/InGameUI.cs) +- IP Menu UI - [Assets/Scripts/UI/IPMenuUI.cs](Assets/Scripts/UI/IPMenuUI.cs) ### Addressables - Package version - [Packages/manifest.json](Packages/manifest.json) diff --git a/Basic/Invaders/ProjectSettings/ProjectSettings.asset b/Basic/Invaders/ProjectSettings/ProjectSettings.asset index ce8d5cc3a..9b7d97b65 100644 --- a/Basic/Invaders/ProjectSettings/ProjectSettings.asset +++ b/Basic/Invaders/ProjectSettings/ProjectSettings.asset @@ -134,7 +134,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 1.2.0 + bundleVersion: 1.2.1 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 diff --git a/Basic/Invaders/README.md b/Basic/Invaders/README.md index fa88a1a5e..91421cee4 100644 --- a/Basic/Invaders/README.md +++ b/Basic/Invaders/README.md @@ -3,9 +3,9 @@ # Invaders -![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3) -![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3) -[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0) +[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February) +[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about) +[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.1-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.1)

This is a UNet sample project converted to Netcode for GameObjects. The Invaders sample is a sample project designed to demonstrate game flows and game modes. @@ -22,7 +22,7 @@ In this sample, learn more about:

--- ### 💡 Documentation -Check out our [Bitesize Samples documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does. +Check out the [Invaders sample documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-invaders) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does. ---
diff --git a/CHANGELOG.md b/CHANGELOG.md index 43f6b709b..165586235 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -3,6 +3,33 @@ ## [unreleased] - yyyy-mm-dd N/A +## [1.2.1] - 2023-02-17 + +### Dynamic Addressables Network Prefabs + +#### Changed +- Readme updated with link to the Dynamic Addressables Network Prefabs sample documentation, and broken links fixed (#106) + +### 2D Space Shooter + +#### Changed +- Readme updated with link to the 2D Space Shooter sample documentation, and broken links fixed (#106) + +### Client Driven + +#### Changed +- Readme updated with link to the Client Driven sample documentation, and broken links fixed (#106) + +### Invaders + +#### Changed +- Readme updated with link to the Invaders samples documentation, and broken links fixed (#106) + +### Bitesize Samples Repository + +#### Fixed +- Readme formatting adjustments and broken link fixes (#106) + ## [1.2.0] - 2023-02-16 ### Dynamic Addressables Network Prefabs Sample diff --git a/README.md b/README.md index 930fd1379..7fbc8812d 100644 --- a/README.md +++ b/README.md @@ -2,9 +2,9 @@

# Netcode for GameObjects Bitesize Samples -![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS+-57b9d3.svg?logo=unity&color=2196F3) -![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0+-57b9d3.svg?logo=unity&color=2196F3) -[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0) +[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February) +[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about) +[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.1-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.1)

This repository contains a collection of bitesize sample projects and games that showcase different @@ -30,34 +30,33 @@ See the [Client Driven Sample](https://github.com/Unity-Technologies/com.unity.m ### Dynamic Addressables Network Prefabs Overview ![](https://img.shields.io/badge/New!-brightgreen) -Check out the new [Dynamic Addressables Network Prefabs Sample]() to learn more about the dynamic prefab system, which allows us to add new spawnable network prefabs at runtime. +Check out the new [Dynamic Addressables Network Prefabs Sample](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Basic/DynamicAddressablesNetworkPrefabs) to learn more about the dynamic prefab system, which allows us to add new spawnable network prefabs at runtime.

--- - ## Readme Contents and Quick Links
Click to expand/collapse contents -- ### [Getting the Project](#getting-the-project) -- ### [Requirements](#requirements) -- ### [Troubleshooting](#troubleshooting) +- ### [Getting the Project](#getting-the-project-1) +- ### [Requirements](#requirements-1) +- ### [Troubleshooting](#troubleshooting-1) - [Bugs](#bugs) - [Documentation](#documentation) -- ### [Contributing](#contributing) -- ### [Community](#community) -- ### [Feedback Form](#feedback-form) -- ### [Other Samples](#other-samples) +- ### [Contributing](#contributing-1) +- ### [Community](#community-1) +- ### [Feedback Form](#feedback) +- ### [Other Samples](#other-samples-1) - [Boss Room](#boss-room-sample)
--- -

+
## Getting the project ### Direct download - - You can download the latest versions of these samples from our [Releases](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0) page + - You can download the latest versions of these samples from our [Releases](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.1) page - __Alternatively:__ select `Code` and select the 'Download Zip' option. Please note that this will download the branch you're currently viewing on Github

@@ -71,8 +70,8 @@ The bitesize samples are compatible with the latest Unity Long Term Support (LTS ## Troubleshooting ### Bugs -- Report bugs in Boss Room using Github [issues](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/issues) -- Report NGO bugs using NGO Github [issues](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects) +- Report bugs in the Bitesize samples using Github [issues](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/issues) +- Report NGO bugs using NGO Github [issues](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues) - Report Unity bugs using the [Unity bug submission process](https://unity3d.com/unity/qa/bug-reporting) ### Documentation @@ -88,7 +87,7 @@ We welcome your contributions to this sample code and objects. See our [contribu

## Feedback -If you have tried these samples already, please consider leaving us feedback [here](https://unitytech.typeform.com/bitesize) --it will only take a couple of minutes. Thanks! +If you have tried these samples already, please consider leaving us feedback [here](https://unitytech.typeform.com/bitesize)--it will only take a couple of minutes. Thanks!

## Other samples