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Minor fixes for the 1.2.1 patch (#106)
* fixed some broken readme links, added in direct links to each sample from their respective readmes, updated project versions to new patch, and updated changelog * Update CHANGELOG.md * Update CHANGELOG.md * updating changelog with pr number * updated this web badge to have this patch release as latest release * more link fixes * made changelog descriptions more accurate * Update README.md * updated dynamic prefabs bundle version to 1.2.1
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Basic/2DSpaceShooter/ProjectSettings/ProjectSettings.asset

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Basic/2DSpaceShooter/README.md

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# 2D Space Shooter
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![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)
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![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)
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[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0)
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[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February)
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[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
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[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.1-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.1)
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This is a UNet sample project converted to Netcode for GameObjects. The 2DSpaceShooter sample is a bitesize sample designed to demonstrate networked 2D and physics-based character movement.
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### 💡 Documentation
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Check out our [Bitesize Samples documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
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Check out the [2D Space Shooter sample documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-spaceshooter) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
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<br>

Basic/ClientDriven/ProjectSettings/ProjectSettings.asset

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Basic/ClientDriven/README.md

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# Client Driven
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![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)
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[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0)
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[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February)
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[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
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[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.1-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.1)
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The ClientDriven sample is a sample project made with Netcode for GameObjects designed to demonstrate responsive 3rd-person WASD character movements even under unfavourable network conditions.
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<br><br>
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### 💡 Documentation
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Check out our [Bitesize Samples documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
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Check out the [Client Driven sample documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-clientdriven) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
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Basic/DynamicAddressablesNetworkPrefabs/ProjectSettings/ProjectSettings.asset

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Basic/DynamicAddressablesNetworkPrefabs/README.md

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# Dynamic Addressables Network Prefabs Sample
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![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)
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[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0)
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[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February)
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[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
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[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.1-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.1)
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The Dynamic Prefabs Sample showcases the available use-cases for the dynamic prefab system, which allows us to add new spawnable prefabs at runtime. This sample uses Addressables to load the dynamic prefab, however any GameObject with a NetworkObject component can be used, regardless of its source. This sample also uses in-game UI (created using UI Toolkit) to interface with the dynamic prefabs system with configurable options like artificial latency and network spawn timeout for easy testing.
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### 💡 Documentation
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Check out our [Bitesize Samples documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
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Check out the [Dynamic Addressables Network Prefabs sample documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-dynamicPrefabs) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
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### Dynamic Prefabs System
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- Preloading Dynamic Prefabs - [Assets/Scripts/00_Preloading/Preloading.cs](Assets/Scripts/00_Preloading/Preloading.cs)
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- Connection Approval supporting late join - [Assets/Scripts/01_Connection Approval/ConnectionApproval.cs](Assets/Scripts/01_ConnectionApproval/ConnectionApproval.cs)
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- Server Authoritative Preloading All Prefabs Asynchronously - [Assets/Scripts/02_Server Authoritative Load All Async/ServerAuthoritativeLoadAllAsync.cs](Assets/Scripts/02_ServerAuthoritativeLoadAllAsync/ServerAuthoritativeLoadAllAsync.cs)
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- Server Authoritative Try Spawning Synchronously - [Assets/Scripts/03_Server Authoritative Synchronous Spawning/ServerAuthoritativeSynchronousSpawning.cs](Assets/Scripts/03_ServerAuthoritativeSynchronousSpawning/ServerAuthoritativeSynchronousSpawning.cs)
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- Server Authoritative Spawn using Network-Visibility - [Assets/Scripts/04_Server Authoritative Network-Visibility Spawning/ServerAuthoritativeNetworkVisibilitySpawning.cs](Assets/Scripts/04_ServerAuthoritativeNetwork-VisibilitySpawning/ServerAuthoritativeNetworkVisibilitySpawning.cs)
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- Connection Approval supporting late join - [Assets/Scripts/01_Connection Approval/ConnectionApproval.cs](Assets/Scripts/01_Connection%20Approval/ConnectionApproval.cs)
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- Server Authoritative Preloading All Prefabs Asynchronously - [Assets/Scripts/02_Server Authoritative Load All Async/ServerAuthoritativeLoadAllAsync.cs](Assets/Scripts/02_Server%20Authoritative%20Load%20All%20Async/ServerAuthoritativeLoadAllAsync.cs)
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- Server Authoritative Try Spawning Synchronously - [Assets/Scripts/03_Server Authoritative Synchronous Spawning/ServerAuthoritativeSynchronousSpawning.cs](Assets/Scripts/03_Server%20Authoritative%20Synchronous%20Spawning/ServerAuthoritativeSynchronousSpawning.cs)
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- Server Authoritative Spawn using Network-Visibility - [Assets/Scripts/04_Server Authoritative Network-Visibility Spawning/ServerAuthoritativeNetworkVisibilitySpawning.cs](Assets/Scripts/04_Server%20Authoritative%20Network-Visibility%20Spawning/ServerAuthoritativeNetworkVisibilitySpawning.cs)
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- In Game UI - [Assets/Scripts/UI/IPMenuUI.cs](Assets/Scripts/UI/IPMenuUI.cs)
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- In Game UI [Assets/Scripts/UI/InGameUI.cs](Assets/Scripts/UI/InGameUI.cs)
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- IP Menu UI - [Assets/Scripts/UI/IPMenuUI.cs](Assets/Scripts/UI/IPMenuUI.cs)
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Basic/Invaders/ProjectSettings/ProjectSettings.asset

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Basic/Invaders/README.md

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# Invaders
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[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0)
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[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February)
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[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
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[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.1-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.1)
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This is a UNet sample project converted to Netcode for GameObjects. The Invaders sample is a sample project designed to demonstrate game flows and game modes.
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### 💡 Documentation
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Check out our [Bitesize Samples documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
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Check out the [Invaders sample documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-invaders) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
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CHANGELOG.md

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## [unreleased] - yyyy-mm-dd
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## [1.2.1] - 2023-02-17
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- Readme updated with link to the Dynamic Addressables Network Prefabs sample documentation, and broken links fixed (#106)
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### 2D Space Shooter
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- Readme updated with link to the 2D Space Shooter sample documentation, and broken links fixed (#106)
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### Client Driven
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- Readme updated with link to the Client Driven sample documentation, and broken links fixed (#106)
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### Invaders
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#### Changed
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- Readme updated with link to the Invaders samples documentation, and broken links fixed (#106)
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### Bitesize Samples Repository
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## [1.2.0] - 2023-02-16
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README.md

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<br><br>
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# Netcode for GameObjects Bitesize Samples
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[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0)
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[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February)
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[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
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[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.1-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.1)
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This repository contains a collection of bitesize sample projects and games that showcase different
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Check out the new [Dynamic Addressables Network Prefabs Sample](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Basic/DynamicAddressablesNetworkPrefabs) to learn more about the dynamic prefab system, which allows us to add new spawnable network prefabs at runtime.
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<details open> <summary> Click to expand/collapse contents </summary>
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- ### [Getting the Project](#getting-the-project)
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- ### [Requirements](#requirements)
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- ### [Troubleshooting](#troubleshooting)
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- ### [Getting the Project](#getting-the-project-1)
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- ### [Requirements](#requirements-1)
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- ### [Troubleshooting](#troubleshooting-1)
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- [Bugs](#bugs)
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- ### [Contributing](#contributing)
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- ### [Community](#community)
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- ### [Feedback Form](#feedback-form)
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- ### [Other Samples](#other-samples)
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- ### [Contributing](#contributing-1)
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- ### [Community](#community-1)
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- ### [Feedback Form](#feedback)
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- ### [Other Samples](#other-samples-1)
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- [Boss Room](#boss-room-sample)
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### Direct download
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- You can download the latest versions of these samples from our [Releases](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0) page
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- You can download the latest versions of these samples from our [Releases](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.1) page
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- Report bugs in Boss Room using Github [issues](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/issues)
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- Report NGO bugs using NGO Github [issues](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects)
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- Report bugs in the Bitesize samples using Github [issues](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/issues)
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- Report NGO bugs using NGO Github [issues](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues)
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## Feedback
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If you have tried these samples already, please consider leaving us feedback [here](https://unitytech.typeform.com/bitesize) --it will only take a couple of minutes. Thanks!
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If you have tried these samples already, please consider leaving us feedback [here](https://unitytech.typeform.com/bitesize)--it will only take a couple of minutes. Thanks!
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## Other samples

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