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How we hack; a list of anti-cheats and how we bypassed them #402
                  
                    
                      PatheticMustan
                    
                  
                
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| hello, i just joined github , i am a user of the hacking system, but i have the outdated one and i have tried more than once to update it and it won't work. please help me, thanks | 
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Our original aim with the prodigy hacking group was to improve the abysmal security on Prodigy. Well, we succeeded! Prodigy has tons of annoying anti-cheat features!
Here's a history of how hacking has evolved, and what it is today.
We also have a markdown file explaining our history.
PIXI Ages: 9/21/19 - 3/25/20PIXI.game.prodigy.player.data.gold = 9e9.Phaser Day: 3/25/20 - 3/26/20Login.gameObj Day: 3/26/20 - 3/27/20CanvasPool Days: 3/27/20 - 3/30/20Cheat Dashboard Day: 3/30/20 - 3/30/20Dark Ages: 4/01/20 - 4/07/20EnableDebug Breakthrough: 4/07/20 - 4/09/20Prodigy Console Prevention: 4/10/20console.log, hehe.Debugger Scope Ages: 4/12/20 - 4/15/20Redirector Ages: 4/15/20 - CURRENTContent Security Patch: 6/10/20Script based hacks return: 8/25/20_.instance.prodigy.player Patch: 9/17/20 - CURRENThackvariable in the global scope, and would overwrite clearInterval to protect it. Honestly, that was super lazy. We got around this by changinghackto_, which is used by lodash.Chrome Extension Releases: 10/21/20 - 11/11/2011/11/20.Prodigy adds SHA256 Integrity Checks: 11/13/20 - CURRENTintegrityto their scripts so any modified scripts would be rejected.SHA256 Sumchecks bypassed: 11/13/20 - 11/19/20So let's recap. Currently the things we're doing to bypass anti-cheats:
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