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10 changes: 5 additions & 5 deletions src/gl_back_end.rs
Original file line number Diff line number Diff line change
Expand Up @@ -134,7 +134,7 @@ void main()

fn pick_120_150<T>(glsl: glsl::GLSL, for_120: T, for_150: T) -> T {
match glsl {
glsl::GLSL_1_10 => fail!("GLSL 1.10 not supported"),
glsl::GLSL_1_10 => panic!("GLSL 1.10 not supported"),
glsl::GLSL_1_20
| glsl::GLSL_1_30
| glsl::GLSL_1_40 => for_120,
Expand Down Expand Up @@ -169,14 +169,14 @@ impl XYRGBA {
pick_120_150(glsl, VERTEX_SHADER_XY_RGBA_120, VERTEX_SHADER_XY_RGBA_150_CORE)
) {
Ok(id) => id,
Err(s) => fail!("compile_shader: {}", s)
Err(s) => panic!("compile_shader: {}", s)
};
let fragment_shader = match compile_shader(
gl::FRAGMENT_SHADER, // shader type
pick_120_150(glsl, FRAGMENT_SHADER_XY_RGBA_120, FRAGMENT_SHADER_XY_RGBA_150_CORE)
) {
Ok(id) => id,
Err(s) => fail!("compile_shader: {}", s)
Err(s) => panic!("compile_shader: {}", s)
};
let program = gl::CreateProgram();

Expand Down Expand Up @@ -243,14 +243,14 @@ impl XYRGBAUV {
pick_120_150(glsl, VERTEX_SHADER_XY_RGBA_UV_120, VERTEX_SHADER_XY_RGBA_UV_150_CORE)
) {
Ok(id) => id,
Err(s) => fail!("compile_shader: {}", s)
Err(s) => panic!("compile_shader: {}", s)
};
let fragment_shader = match compile_shader(
gl::FRAGMENT_SHADER, // shader type
pick_120_150(glsl, FRAGMENT_SHADER_XY_RGBA_UV_120, FRAGMENT_SHADER_XY_RGBA_UV_150_CORE)
) {
Ok(id) => id,
Err(s) => fail!("compile_shader: {}", s)
Err(s) => panic!("compile_shader: {}", s)
};

let program = gl::CreateProgram();
Expand Down