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- class ScriptNode {
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+ declare class ScriptNode {
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private _scene ;
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private _gameObject ?;
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private _parent ;
@@ -17,60 +17,60 @@ class ScriptNode {
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protected destroy ( ) : void ;
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}
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- class AlertActionScript extends ScriptNode {
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+ declare class AlertActionScript extends ScriptNode {
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constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
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message : string ;
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execute ( ...args : any [ ] ) : void ;
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}
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- class CallbackActionScript extends ScriptNode {
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+ declare class CallbackActionScript extends ScriptNode {
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constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
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callback : ( ...args : any [ ] ) => void ;
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execute ( ...args : any [ ] ) : void ;
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}
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- class ConsoleLogActionScript extends ScriptNode {
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+ declare class ConsoleLogActionScript extends ScriptNode {
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constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
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message : string ;
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execute ( ...args : any [ ] ) : void ;
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}
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- class DestroyActionScript extends ScriptNode {
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+ declare class DestroyActionScript extends ScriptNode {
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constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
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execute ( ...args : any [ ] ) : void ;
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}
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- class EmitEventActionScript extends ScriptNode {
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+ declare class EmitEventActionScript extends ScriptNode {
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constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
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eventName : string ;
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eventEmitter : "game.events" | "scene.events" | "scene.loader" | "scene.input" | "scene.input.keyboard" | "scene.anims" | "gameObject" ;
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execute ( ...args : any [ ] ) : void ;
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}
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- class ExecActionScript extends ScriptNode {
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+ declare class ExecActionScript extends ScriptNode {
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constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
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targetAction : ScriptNode ;
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execute ( ...args : any [ ] ) : void ;
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}
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- class OnAwakeScript extends ScriptNode {
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+ declare class OnAwakeScript extends ScriptNode {
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constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
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}
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- class OnEventScript extends ScriptNode {
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+ declare class OnEventScript extends ScriptNode {
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constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
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eventName : string ;
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eventEmitter : "game.events" | "scene.events" | "scene.loader" | "scene.input" | "scene.input.keyboard" | "scene.anims" | "scene.physics.world" | "gameObject" ;
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once : boolean ;
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awake ( ) : void ;
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}
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- class OnPointerDownScript extends OnEventScript {
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+ declare class OnPointerDownScript extends OnEventScript {
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constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
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awake ( ) : void ;
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}
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- class RootScript extends ScriptNode {
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+ declare class RootScript extends ScriptNode {
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constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
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key : string ;
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/**
@@ -101,18 +101,18 @@ class RootScript extends ScriptNode {
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protected awake ( ) : void ;
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}
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- class SpriteScript extends ScriptNode {
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+ declare class SpriteScript extends ScriptNode {
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constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
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get gameObject ( ) : Phaser . GameObjects . Sprite ;
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}
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- class StartSceneActionScript extends ScriptNode {
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+ declare class StartSceneActionScript extends ScriptNode {
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constructor ( parent : ScriptNode | Phaser . GameObjects . GameObject | Phaser . Scene ) ;
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sceneKey : string ;
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execute ( ...args : any [ ] ) : void ;
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}
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- class UserComponent {
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+ declare class UserComponent {
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/**
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* @param gameObject The entity.
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*/
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