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Updates script nodes.
1 parent 563ce63 commit f0d21db

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5 files changed

+24
-22
lines changed

5 files changed

+24
-22
lines changed

phasereditor2d_scripts_core/lib/phasereditor2d_scripts_core.d.ts

Lines changed: 14 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
class ScriptNode {
1+
declare class ScriptNode {
22
private _scene;
33
private _gameObject?;
44
private _parent;
@@ -17,60 +17,60 @@ class ScriptNode {
1717
protected destroy(): void;
1818
}
1919

20-
class AlertActionScript extends ScriptNode {
20+
declare class AlertActionScript extends ScriptNode {
2121
constructor(parent: ScriptNode | Phaser.GameObjects.GameObject | Phaser.Scene);
2222
message: string;
2323
execute(...args: any[]): void;
2424
}
2525

26-
class CallbackActionScript extends ScriptNode {
26+
declare class CallbackActionScript extends ScriptNode {
2727
constructor(parent: ScriptNode | Phaser.GameObjects.GameObject | Phaser.Scene);
2828
callback: (...args: any[]) => void;
2929
execute(...args: any[]): void;
3030
}
3131

32-
class ConsoleLogActionScript extends ScriptNode {
32+
declare class ConsoleLogActionScript extends ScriptNode {
3333
constructor(parent: ScriptNode | Phaser.GameObjects.GameObject | Phaser.Scene);
3434
message: string;
3535
execute(...args: any[]): void;
3636
}
3737

38-
class DestroyActionScript extends ScriptNode {
38+
declare class DestroyActionScript extends ScriptNode {
3939
constructor(parent: ScriptNode | Phaser.GameObjects.GameObject | Phaser.Scene);
4040
execute(...args: any[]): void;
4141
}
4242

43-
class EmitEventActionScript extends ScriptNode {
43+
declare class EmitEventActionScript extends ScriptNode {
4444
constructor(parent: ScriptNode | Phaser.GameObjects.GameObject | Phaser.Scene);
4545
eventName: string;
4646
eventEmitter: "game.events" | "scene.events" | "scene.loader" | "scene.input" | "scene.input.keyboard" | "scene.anims" | "gameObject";
4747
execute(...args: any[]): void;
4848
}
4949

50-
class ExecActionScript extends ScriptNode {
50+
declare class ExecActionScript extends ScriptNode {
5151
constructor(parent: ScriptNode | Phaser.GameObjects.GameObject | Phaser.Scene);
5252
targetAction: ScriptNode;
5353
execute(...args: any[]): void;
5454
}
5555

56-
class OnAwakeScript extends ScriptNode {
56+
declare class OnAwakeScript extends ScriptNode {
5757
constructor(parent: ScriptNode | Phaser.GameObjects.GameObject | Phaser.Scene);
5858
}
5959

60-
class OnEventScript extends ScriptNode {
60+
declare class OnEventScript extends ScriptNode {
6161
constructor(parent: ScriptNode | Phaser.GameObjects.GameObject | Phaser.Scene);
6262
eventName: string;
6363
eventEmitter: "game.events" | "scene.events" | "scene.loader" | "scene.input" | "scene.input.keyboard" | "scene.anims" | "scene.physics.world" | "gameObject";
6464
once: boolean;
6565
awake(): void;
6666
}
6767

68-
class OnPointerDownScript extends OnEventScript {
68+
declare class OnPointerDownScript extends OnEventScript {
6969
constructor(parent: ScriptNode | Phaser.GameObjects.GameObject | Phaser.Scene);
7070
awake(): void;
7171
}
7272

73-
class RootScript extends ScriptNode {
73+
declare class RootScript extends ScriptNode {
7474
constructor(parent: ScriptNode | Phaser.GameObjects.GameObject | Phaser.Scene);
7575
key: string;
7676
/**
@@ -101,18 +101,18 @@ class RootScript extends ScriptNode {
101101
protected awake(): void;
102102
}
103103

104-
class SpriteScript extends ScriptNode {
104+
declare class SpriteScript extends ScriptNode {
105105
constructor(parent: ScriptNode | Phaser.GameObjects.GameObject | Phaser.Scene);
106106
get gameObject(): Phaser.GameObjects.Sprite;
107107
}
108108

109-
class StartSceneActionScript extends ScriptNode {
109+
declare class StartSceneActionScript extends ScriptNode {
110110
constructor(parent: ScriptNode | Phaser.GameObjects.GameObject | Phaser.Scene);
111111
sceneKey: string;
112112
execute(...args: any[]): void;
113113
}
114114

115-
class UserComponent {
115+
declare class UserComponent {
116116
/**
117117
* @param gameObject The entity.
118118
*/
Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1 @@
1+
1.0.13
Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1 +1 @@
1-
1.0.11
1+
1.0.12

phasereditor2d_scripts_simple_animations/lib/phasereditor2d_scripts_simple_animations.d.ts

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -1,46 +1,46 @@
1-
class DelayConfigComp {
1+
declare class DelayConfigComp {
22
constructor(gameObject: any);
33
static getComponent(gameObject: any): DelayConfigComp;
44
private gameObject;
55
delay: number;
66
static getDelay(obj: any, defaultValue: number): number;
77
}
88

9-
class DurationConfigComp {
9+
declare class DurationConfigComp {
1010
constructor(gameObject: any);
1111
static getComponent(gameObject: any): DurationConfigComp;
1212
private gameObject;
1313
duration: number;
1414
static getDuration(obj: any, defaultValue: number): number;
1515
}
1616

17-
class EaseConfigComp {
17+
declare class EaseConfigComp {
1818
constructor(gameObject: any);
1919
static getComponent(gameObject: any): EaseConfigComp;
2020
private gameObject;
2121
ease: "Power0" | "Power1" | "Power2" | "Power3" | "Power4" | "Linear" | "Quad" | "Cubic" | "Quart" | "Quint" | "Sine" | "Expo" | "Circ" | "Elastic" | "Back" | "Bounce" | "Stepped" | "Quad.easeIn" | "Cubic.easeIn" | "Quart.easeIn" | "Quint.easeIn" | "Sine.easeIn" | "Expo.easeIn" | "Circ.easeIn" | "Elastic.easeIn" | "Back.easeIn" | "Bounce.easeIn" | "Quad.easeOut" | "Cubic.easeOut" | "Quart.easeOut" | "Quint.easeOut" | "Sine.easeOut" | "Expo.easeOut" | "Circ.easeOut" | "Elastic.easeOut" | "Back.easeOut" | "Bounce.easeOut" | "Quad.easeInOut" | "Cubic.easeInOut" | "Quart.easeInOut" | "Quint.easeInOut" | "Sine.easeInOut" | "Expo.easeInOut" | "Circ.easeInOut" | "Elastic.easeInOut" | "Back.easeInOut" | "Bounce.easeInOut";
2222
static getEase(obj: any, defaultValue: string): string;
2323
}
2424

25-
class FadeActionScript extends ScriptNode {
25+
declare class FadeActionScript extends ScriptNode {
2626
constructor(parent: ScriptNode | Phaser.GameObjects.GameObject | Phaser.Scene);
2727
fadeDirection: "FadeIn" | "FadeOut";
2828
execute(...args: any[]): void;
2929
}
3030

31-
class MoveInSceneActionScript extends ScriptNode {
31+
declare class MoveInSceneActionScript extends ScriptNode {
3232
constructor(parent: ScriptNode | Phaser.GameObjects.GameObject | Phaser.Scene);
3333
from: "LEFT" | "RIGHT" | "TOP" | "BOTTOM" | "NONE";
3434
execute(...args: any[]): void;
3535
}
3636

37-
class MoveOutSceneActionScript extends ScriptNode {
37+
declare class MoveOutSceneActionScript extends ScriptNode {
3838
constructor(parent: ScriptNode | Phaser.GameObjects.GameObject | Phaser.Scene);
3939
to: "LEFT" | "RIGHT" | "TOP" | "BOTTOM" | "NONE";
4040
execute(...args: any[]): void;
4141
}
4242

43-
class PushActionScript extends ScriptNode {
43+
declare class PushActionScript extends ScriptNode {
4444
constructor(parent: ScriptNode | Phaser.GameObjects.GameObject | Phaser.Scene);
4545
private _executing;
4646
execute(args?: any): void;
Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1 @@
1+
1.0.10

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