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Merge pull request #5891 from TylerMSFT/UUF
UUF fixes
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docs/build/reference/arch-arm.md

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# `/arch` (ARM)
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Specifies the architecture for code generation on ARM. For more information on **`/arch`** for other target architectures, see [`/arch` (ARM64)](arch-arm64.md), [`/arch` (x64)](arch-x64.md), and [`/arch` (x86)](arch-x86.md)
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Specifies the architecture for code generation on ARM. These switches apply to the ARM version of the compiler. For more information on **`/arch`** for other target architectures, see [`/arch` (ARM64)](arch-arm64.md), [`/arch` (x64)](arch-x64.md), and [`/arch` (x86)](arch-x86.md)
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## Syntax
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docs/build/reference/arch-arm64.md

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# `/arch` (ARM64)
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Specifies the Arm A-Profile architecture extension for code generation on ARM64. For more information about **`/arch`** for other target architectures, see [`/arch` (x86)](arch-x86.md), [`/arch` (x64)](arch-x64.md), and [`/arch` (ARM)](arch-arm.md).
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Specifies the Arm A-Profile architecture extension for code generation on ARM64. These switches apply to the ARM64 version of the compiler. For more information about **`/arch`** for other target architectures, see [`/arch` (x86)](arch-x86.md), [`/arch` (x64)](arch-x64.md), and [`/arch` (ARM)](arch-arm.md).
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## Syntax
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docs/build/reference/arch-x64.md

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# `/arch` (x64)
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Specifies the architecture for code generation on x64. For more information on **`/arch`** for other target architectures, see [`/arch` (x86)](arch-x86.md), [`/arch` (ARM64)](arch-arm64.md), and [`/arch` (ARM)](arch-arm.md).
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Specifies the architecture for code generation on x64. These switches apply to the x64 version of the compiler. For more information on **`/arch`** for other target architectures, see [`/arch` (x86)](arch-x86.md), [`/arch` (ARM64)](arch-arm64.md), and [`/arch` (ARM)](arch-arm.md).
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## Syntax
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docs/build/reference/arch-x86.md

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# `/arch` (x86)
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Specifies the architecture for code generation on x86. For more information on **`/arch`** for other target architectures, see [`/arch` (ARM64)](arch-arm64.md), [`/arch` (x64)](arch-x64.md), and [`/arch` (ARM)](arch-arm.md).
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Specifies the architecture for code generation on x86. These switches apply to the x86 (32-bit) version of the compiler. For more information on **`/arch`** for other target architectures, see [`/arch` (ARM64)](arch-arm64.md), [`/arch` (x64)](arch-x64.md), and [`/arch` (ARM)](arch-arm.md).
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## Syntax
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docs/code-quality/build-reliable-secure-programs.md

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title: Build reliable and secure C++ programs
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description: "Learn more about: Building reliable and secure C++ programs by applying NISTIR 8397 guidelines."
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ms.date: 09/28/2023
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ms.date: 04/25/2025
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ms.topic: "conceptual"
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**Azure and GitHub CI/CD**
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Modify your build(s) to support continuous creation of executables that use LibFuzzer or AFL++. You can add extra computing resources required for fuzzing at services like OSS-Fuzz or OneFuzz.
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Modify your build(s) to support continuous creation of executables that use LibFuzzer or AFL++. You can add extra computing resources required for fuzzing at services like OSS-Fuzz.
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## 2.10 Web Application Scanning
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docs/cross-platform/build-an-opengl-es-application-on-android-and-ios.md

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## Create a new OpenGLES Application project
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In this tutorial, you first create a new OpenGL ES Application project. and then build and run the default app in an Android emulator. Next you build the app for iOS and run the app on an iOS device.
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In this tutorial, you first create a new OpenGL ES Application project and then build and run it in an Android emulator. Next you build the app for iOS and run the app on an iOS device.
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::: moniker range="msvc-150"
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::: moniker-end
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The new OpenGL ES Application solution includes three library projects and two application projects. The Libraries folder includes a shared code project. And, two platform-specific projects that reference the shared code:
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The new OpenGL ES Application solution includes three library projects and two application projects. The Libraries folder includes a shared code project, and two platform-specific projects that reference the shared code:
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- `MyOpenGLESApp.Android.NativeActivity` contains the references and glue code that implements your app as a Native Activity on Android. The entry points from the glue code are implemented in *main.cpp*, which includes the common shared code in `MyOpenGLESApp.Shared`. Precompiled headers are in *pch.h*. This Native Activity app project is compiled into a shared library (*.so*) file, which is picked up by the `MyOpenGLESApp.Android.Packaging` project.
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docs/mfc/reference/cinternetexception-class.md

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This error value may be a system error code, found in WINERROR.H, or an error value from WININET.H.
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For a list of Win32 error codes, see [Error Codes](/windows/win32/Debug/system-error-codes). For a list of Internet-specific error messages, see . Both topics are in the Windows SDK.
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For a list of Win32 error codes, see [Error Codes](/windows/win32/Debug/system-error-codes).
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## See also
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