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@lazylier
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This is a four team tunneling map. There is a lot of iron around the middle of the map, as well as a huge hidden chest zone and four hidden treasure areas. If necessary, I might add more iron near the base exits.

@AnonomousAccount
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Screenshot 2024-12-28 at 7 10 13 PM Not a priority, but the OCD nut in me hates this wrongly oriented brick lol Did you have redef on while taking this screenshot?

@lazylier
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lazylier commented Jan 6, 2025

no, I did not

@Themostrandom
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Themostrandom commented Feb 12, 2025

image
image
Hello, your map looks fine to me, the red barriers are missing. and the ores are in odd numbers (63) so there will be one ore left. And i got problem with barrier.

@ScaleRaker
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I don't personally see a problem with an odd number of ores. I really don't think anyone is going to mine every single ore out, but, I mean, that's just my opinion.

@lazylier
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There should still be an even number of ores overall since there are four treasure areas. I've added barriers to the air sections. Does it work now?

@gameit0
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gameit0 commented May 3, 2025

Looks like main to play. There are no connections between the chest-structures and/or the bases. Players need to dig for ages before they will meet another base or something else. Another point are the bases themselves, they only can be reached by 3 pre-defined spots as the rest of the walls are our of indestructible blocks. The 3rd problem I see are the huge vertical distances: Digging usable vertical tunnels/giant stairs will take even more time than "normal" tunnels.

@lazylier
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lazylier commented May 3, 2025

Thanks for looking at it! I probably should shrink it more. It's based on the existing Tunnel map, so I doubt the bases would be any more of a problem than they are in that one.

The 3rd point is the most difficult. Right now it's a cube, so each flag is an equal distance from each of the others. Vertical digging is longer, so maybe it should be squashed a bit, but to do that, I'd want to make the effective distance between flags the same, if possible.

@lazylier
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I've made it smaller. It's hard to shrink it much more since the central structure takes so much space.

@ClothierEdward
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The concept for this map is quite interesting but with its current execution, I believe it needs a lot of work before it can be accepted into main CTF. My main gripe with the map is that it's far too hard to reach enemy flags. When I tested this map, it took me 13 minutes to get all three flags and that was with nobody getting in my way. The flags are all at different elevations from one another which means players have to tunnel vertically or diagonally which can take forever. This map would definitely benefit from being a shorter map on the y-axis.
Another problem with the map is that the few areas you added will never be seen due to players having to tunnel. This map should have a maze of some kind that connects all four bases with each other, preferably with stone bricks that you can mine. This could also help make it easier to reach enemy bases.

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7 participants