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I will need @billstackpole to test this. Probably fixes #40.

@loudnate loudnate merged commit d8aa6b7 into dev Jul 18, 2016
@loudnate loudnate deleted the minimed-glucose branch July 18, 2016 02:46
erikdi pushed a commit to erikdi/Loop that referenced this pull request Feb 10, 2019
proceed to control after bond request
ps2 pushed a commit that referenced this pull request May 12, 2020
* LOOP-1179: Implement Alert Sounds

Introduces a new "AlertSoundVendor" abstraction, which DeviceManagers now can implement in order to vend sounds to play with alerts.
The sounds are simply named as part of the DeviceAlert to play.  Sound configuration is still up to the device's settings UI.

This adds the ability to:
1. Copy Alert Sounds to /Library/Sounds from each device manager (they need to be there for UserNotifications to find them, and for convenience we play them from that same location in-app)
2. Play those sounds either in the in-app modal or the UserNotification

* Promote AlertSoundPlayer to LoopKit

...that way, it can be used elsewhere for playing alert sounds.

* PR Feedback: Make DeviceAlert.SoundName a struct

* More PR feedback

* Build fix

* More PR feedback: Make SoundName a first-class enum (and name it just "Sound")

* PR Feedback

* Remove unused import
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2 participants