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Copy file name to clipboardExpand all lines: Changes
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Improvements
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- USDScene : PointInstancers are now loaded with invisibleIds and inactiveIds as primitive variables.
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- IECoreUSD::DataAlgo :
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- Made `valueTypeName` argument to `fromUSD( const VtValue & )` optional. This allows VtValue to be converted without having additional type information available.
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- Added conversions between `VtDictionary` and `CompoundData`.
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- IECoreUSD::ShaderAlgo :
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- Stopped writing `cortex_autoAdaptor` metadata, which would cause errors in DCCs without the definition registered.
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- Added round-tripping of all blind data stored on Shaders.
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- IECoreScene::ShaderNetworkAlgo : Added a mechanism for customising the adapter shaders used by `addComponentConnectionAdapters()`.
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