diff --git a/src/en/space-station-14/round-flow/proposals/blood_machine_proposal.md b/src/en/space-station-14/round-flow/proposals/blood_machine_proposal.md new file mode 100644 index 0000000..ccea781 --- /dev/null +++ b/src/en/space-station-14/round-flow/proposals/blood_machine_proposal.md @@ -0,0 +1,26 @@ +# Blood Machine Midround antag + +| Designers | Implemented | GitHub Links | +|---|---|---| +| @LuciferEOS | :x: | TBD | + +## Overview + +Add a new midround solo antagonist, Blood Machine (BM) +BM has a ninja-like spawn, they have no equipment, but can navigate in space by their own like space carps. +BM are an IPC, they are taking constant damage, and can be healed masively by splashing blood on themselves. + +## Details + +Blood Machines spawn close to the station in space, with no equipment and comms, the moment they are spawned they are starting to take constant heat damage, +BMs will die in about 5 minutes if it doesnt heal itself in time. They cant use welding to heal themselves, nor meds, the blood is the only option. + +Their only goal - survive, no matter the cost, because the time is ticking. Blood splashing heals an insane amount of heat damage and some brute with rads, +Standing on blood heals them too, but very slowly. +Their fists deal 15 blunt damage and 30 structural, and they have jaws of life in their hands to actually get inside the station. +They have slots just like a normal IPC, meaning clothing and armor are available. + +Simple concept, that can be done purely with yaml (hopefully) + + +Theoretically, they can act peacefully, powering from monkey blood or critter blood, which is not great, but there is no way of preventing this easily.