diff --git a/Runtime/Scripts/Setup/Settings.cs b/Runtime/Scripts/Setup/Settings.cs index cbaa043..39cb205 100644 --- a/Runtime/Scripts/Setup/Settings.cs +++ b/Runtime/Scripts/Setup/Settings.cs @@ -1,3 +1,4 @@ +using System; using UnityEngine; using System.Collections; using System.Collections.Generic; @@ -161,20 +162,35 @@ public enum InspectorStates public List ClosedHints = new List(); public bool DisplayHints; public Vector2 DisplayHintsScrollState; + + [NonSerialized] public Texture2D Logo; + [NonSerialized] public Texture2D UpdateIcon; + [NonSerialized] public Texture2D InfoIcon; + [NonSerialized] public Texture2D DeleteIcon; + [NonSerialized] public Texture2D GameIcon; + [NonSerialized] public Texture2D HomeIcon; + [NonSerialized] public Texture2D InstrumentIcon; + [NonSerialized] public Texture2D QuestionIcon; + [NonSerialized] public Texture2D UserIcon; + [NonSerialized] public Texture2D AmazonIcon; + [NonSerialized] public Texture2D GooglePlayIcon; + [NonSerialized] public Texture2D iosIcon; + [NonSerialized] public Texture2D macIcon; + [NonSerialized] public Texture2D windowsPhoneIcon; [System.NonSerialized] diff --git a/package.json b/package.json index 0b724eb..bc206d6 100644 --- a/package.json +++ b/package.json @@ -4,9 +4,6 @@ "displayName": "GameAnalytics", "description": "GameAnalytics collects and stores your data with no limits. You can then view your core KPI's in order to see what areas of your game need to improvements. If you want to find out more about how gamers play, then add in funnels, progression events and resource tracking. ", "unity": "2018.1", - "dependencies": { - "com.google.external-dependency-manager": "1.2.168" - }, "publishConfig": { "registry": "https://package.openupm.com" },